Canvas 2D

Liquid Blobs music visualizer

Organic metaball blobs that merge and split with bass energy — like liquid mercury reacting to the track.

Liquid Blobs simulates a small population of metaball-style blobs that drift across the canvas, merge with each other when they get close, and split apart on bass impacts. The result is an organic, fluid motion that looks more like reactive liquid than a generated visualizer.

For ambient, chill, trip-hop and experimental electronic, this scene produces a hypnotic, low-energy backdrop that holds attention without demanding it. For higher-energy use, increase bass reactivity and drift, and the blobs become a tumbling, kinetic abstraction.

Configure blob count (3 to 10), base radius, threshold for merging, drift speed, and beat boost. Combined with Aurora Borealis or Ocean Deep palettes, Liquid Blobs becomes the closest thing in the library to a generative artwork.

For animated album art on streaming platforms, this scene is the slow-burn favourite — it never feels stale, never repeats exactly the same frame.

What it does well

Best for

Genres
AmbientElectronicTrip-hopExperimentalChill
Formats
YouTube 16:91:1 album artSpotify Canvas 9:16

Key parameters

blobCount
Number of blobs (3–10)
baseRadius
Default blob size
bassReactivity
How strongly bass deforms the blobs
drift
Continuous drift speed
beatBoost
Beat-triggered size and motion impulse

Rendering

Canvas 2D with radial-gradient metaball approximation — visually smooth without the shader cost of a full marching-squares implementation.

20 templates use this scene

See all →