Liquid Blobs simulates a small population of metaball-style blobs that drift across the canvas, merge with each other when they get close, and split apart on bass impacts. The result is an organic, fluid motion that looks more like reactive liquid than a generated visualizer.
For ambient, chill, trip-hop and experimental electronic, this scene produces a hypnotic, low-energy backdrop that holds attention without demanding it. For higher-energy use, increase bass reactivity and drift, and the blobs become a tumbling, kinetic abstraction.
Configure blob count (3 to 10), base radius, threshold for merging, drift speed, and beat boost. Combined with Aurora Borealis or Ocean Deep palettes, Liquid Blobs becomes the closest thing in the library to a generative artwork.
For animated album art on streaming platforms, this scene is the slow-burn favourite — it never feels stale, never repeats exactly the same frame.
What it does well
- 3 to 10 metaball blobs
- Bass-driven merging and splitting
- Continuous slow drift
- Adjustable smoothness and threshold
- Organic non-repeating motion
- Ideal for low-energy visual backdrops
Best for
- Genres
- AmbientElectronicTrip-hopExperimentalChill
- Formats
- YouTube 16:91:1 album artSpotify Canvas 9:16
Key parameters
blobCount- Number of blobs (3–10)
baseRadius- Default blob size
bassReactivity- How strongly bass deforms the blobs
drift- Continuous drift speed
beatBoost- Beat-triggered size and motion impulse
Rendering
Canvas 2D with radial-gradient metaball approximation — visually smooth without the shader cost of a full marching-squares implementation.